Brigandine has a huge riot-shield-looking-thing, so it’s quickly clear that she’s the tank. If you’re looking for something with a stratospheric skill ceiling, with extreme difficulty or refreshing gameplay, then you might want to look elsewhere.Įach character has a basic attack and three other attacks, chosen from a modest list before the action starts. But there are very few knobs or levers to twiddle, and there’s not much in the way of innovation. As a simple, easy-to-learn and easy-to-master strategy game, it definitely satisfies. So, the question becomes: does it hold a candle to the best in the genre? The answer’s complicated, as it depends what you’re looking for. It’s decently done.īut hey, this is an X-COM-style strategy game, so narrative isn’t the priority. We unlocked some forced decisions that prioritised the mission over the other characters, which was a double-edged sword when we didn’t expect one. We went for ‘obedient’, which – refreshingly – didn’t mean that we were ‘good’. It’s not all single-direction traffic, either – your choices do lead you down a few different paths, with characters reacting differently to you based on your current alignment. There’s a lightweight morality system going on too, as you can make dialogue choices that make you ‘obedient’ or ‘chaotic’. Spending time with the characters in Reverie Knights Tactics is always a pocket joy. They’re genuinely likable, and the plot generates enough fun scrapes for them to talk and argue about. Brigandine is happy-go-lucky and perennially hungry, while your elf guide, Fern, is one of those frosty characters that thaws out as the story goes on. It might all seem like weighty, dull fantasy, but Reverie Knights Tactics leans more into its characters, and that’s where it comes up trumps.
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